The nutty putty cave is a long and tight cave in Utah the name is believed to relate to the soft, brown, putty-like texture of the clay found by Green in many of its tunnels. We set up the Kickstarter at the end of 2014.” “A simple insect world that we just kept working on until we decided that potentially we could publish it, like a professional product. “We were keen on making another game with the character that we had,” Pellen says. That game jam had a pretty interesting theme: ‘Beneath the surface’. That was a side scrolling platformer using the same sprites.” The third one was a three-day game jam and we didn’t hit the time frame right but we still developed it and we ended up developing what probably was the very beginning of Hollow Knight. Gibson smiles: “Not just the same character but the same sprites that we ended up using in Hollow Knight. Pellen takes over, with the two co-directors finishing each other’s sentences like an old couple: “The very first one we did was called Hungry Knight and actually features the same character as Hollow Knight.” I played that and then contacted him about a game jam, just as a fun thing. Pellen interrupts: “It was a simple platformer, a Mario type of thing.” Gibson continues: “It was quite cute. “William was actually doing web development and then in his spare time he was developing games and he sent me a demo for one…” “We’d known each other for a while and I was working in animation,” Gibson says. More seriously, he adds: “We had some extra art done by some interns but the core team for the vast bulk of the project was me, Ari and Dave developing the game and Chris on sound and music.”Īnd it all started at a game jam years ago. He’s looking for the characters that mum voiced,” Pellen laughs. “My dad’s currently playing through the game. For those of you who are wondering: she voiced the White Lady, Marmu (for which she also got to pick the design, Pellen tells us) and shared the Mantis Lords voices. “William’s mum did some voices,” adds co-director Ari Gibson. “We brought in friends where we could, for some voices,” co-director William Pellen smiles. Yet it was made by just four people, assembled under the name Team Cherry. Having released on PC in 2017 and on Switch during E3 2018, Hollow Knight has been an incredible success. The additional funds have helped Preston hire additional developers to aid in porting the game to these additional consoles. These goals were all met by the completion of the campaign, with more than US$640,000 raised. Preston stated that he had had these additional platforms in mind when first launching the Kickstarter, but did not want to over-promise what he felt he could deliver. The project funding was exceeded in a day, and quickly grew over US$100,000 within a few days of its launch. To encourage additional funding, Preston created new stretch goals, including additional gameplay modes, more bosses and characters, and expanding the release to include the PlayStation 4 and Vita, the Ouya, and the Wii U consoles. He opted to develop the game under the studio name Heart Machine as an allegory for the various medical devices he often needs to track his own health, and to use for future projects following Hyper Light Drifter. Prior to starting the campaign, Preston had secured the help of programmer Beau Blyth who created titles like Samurai Gunn, and musician Disasterpeace, who worked on the music for Fez. Preston originally set out to make the game for Windows, OS X, and Linux computers and started a Kickstarter campaign in September 2013 to secure US$27,000 in funding to complete the title. After several years of being an animator, he felt he could do so in 2013.The theme and story for the game, featuring a protagonist suffering from a terminal disease, is meant as a simile for his own health Preston envisioned Hyper Light Drifter as a video game as a means “to tell a story he can identify with, expressing something personal to a larger audience, so he feels more connected and have an outlet for the many emotions that crop up around life-altering issues”. Further, he had yearned to develop a game that combined the best elements of The Legend of Zelda: A Link to the Past and Diablo for many years, which would feature world exploration and combat that required some strategy by the player, depending on foes they faced. Preston had been born with congenital heart disease, and throughout his life has been hospitalized with digestive and immune-system issues relating to this condition. While in college, Preston had used the mediums of painting and film to illustrate his experiences with frail health and near-death conditions. Hyper Light Drifter is primarily based on the vision of its key developer, Alx Preston.
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